Tips for viewport rendering

Modified on Wed, 3 Jul at 10:40 AM

Manage world coordinates

Geo-referenced point clouds with large coordinates cause GPU precision artifacts. Those point clouds look rasterized or grid-like. When opening a point cloud for the first time, select Origin from the Offset type drop-down menu in the Octree Generation Settings to prevent these issues.


Beware of the quality & performance tradeoff

Increasing the GPU cache and decreasing the Minimum coverage under  Preferences > Viewport Rendering will boost the number of points rendered, improving the render quality. Beware; this might slow down the rendering.


Choose suitable material settings

When opening a point cloud, a new surface material is created and assigned to the point cloud. Select the point cloud and adjust the Size parameter under Object Inspector > Material Attributes for a closed appearance.


If your point cloud does not contain RGB color information, select a suitable color source (Object color, Elevation, or Intensity) and select Shaded. 



For the shaded option to work, normals must be available. Normal computation is enabled by default when opening a point cloud for the first time. Under Object Inspector > Object Attributes, you can verify the availability of Normals.


To choose the Intensity color source, verify that your point cloud contains intensity information under Object Inspector > Object Attributes.